

While certain classes will benefit from key stats – the Barbarian with Strength, for instance – other stats will provide meaningful benefits. Shely also spoke about Primary Stats and the changes they’re undergoing.

If you want to change your build in the end-game, it will require “significant investment” to respec. So while respeccing skills and passives will be allowed an unlimited number of times, it’ll cost you and this will increase as your character grows in power. We also want to encourage players to experiment with different skills when they start playing, and discover builds that are right for them.” As lead game designer Joe Shely states, “Like many of you, we want choices to matter and characters to feel different from each other-not just one click away from being identical to all the others. The developer also discussed its philosophy on respeccing one’s skills. These include related skill nodes in the skill tree being grouped closer together. But it does have a new quarterly update for the action RPG, this time detailing some of the feedback and improvements made with various systems. Blizzard Entertainment still doesn’t have a release window for Diablo 4 or even confirmation if it’s coming to Xbox Series X/S and PS5.
