

The absolute highlight of the game is one mission where you get to play as a double agent and have to plant some evidence to get a Russian general into hot water. From the corny 80’s dialogue, to oddly pleasing stealth sections – if you get caught, it just turns into a fire fight instead of a mission fail. The best parts of the campaign are when things are moving slowly. It’s just a shame that there are only two side missions. They are not too hard, but they’re a nice addition. I thought this was a smart use of the collectibles hidden throughout, which I usually find to be bland filler, with this evidence giving you the tools to crack the puzzles attached to the missions on offer. There are also side missions available that require tracking down evidence before you can proceed and get the best result. There’s optional dialog to be had throughout and choices that can be made to decide the fate of certain characters, but the payoff is lacklustre, boiling down to a few lines of dialog during the end sequence.

The various options you select here also dictate how some of the characters relate to you during the story, but aside from these few interactions, the rest of the campaign does little to actually give you the freedom of choice promised from the outset. This is obviously brand new territory for CoD games and it shows in its execution. The various options you select here also dictate how some of the characters relate to you during the story. Going for the super spy aesthetic, I chose the ‘Calm Under Pressure’ trait which reduced flinching while being shot. You also get to choose your gender (bonus points for adding a non-binary option), give yourself a full name and also choose a trait which gives you a gameplay perk. I say MI6, but you can actually choose your background, so if you fancy the CIA, then cool, you used to be part of the CIA.

You play the mysterious ‘Bell’, a super slick MI6 type, recruited to take down big bad Perseus, who wants to do a lot of bad stuff with nukes.
